Dear Mr. [EMAIL PROTECTED] !

���������� �������. ��������� ����� ������ threads ��� �������.
�������������� :) ��������� �� ��� ��� �� ����� � �������� �������� �
RedHat �������� ������ �� �����. ��� ��� ��������, ��� ������ Native
Threads �� Rawhide, ��� ��� ����� ���������, ��� ������� glibc-�. �
����� ���� - ����� ������� �� LOR.

��� �������� �� ������:
The result is this
thread library which is, unlike previous attempts, a very thin layer
on top of the kernel.  This helps to achieve a maximum of performance
for a minimal price.
----
A white paper (still in its draft stage, though) describing the design
is available at

   http://people.redhat.com/drepper/nptl-design.pdf
-----
the new library is based on an 1-on-1 model.  Earlier design
   documents stated that an M-on-N implementation was necessary to
   support a scalable thread library.  This was especially true for
   the IA-32 and x86-64 platforms since the ABI with respect to threads
   forces the use of segment registers and the only way to use those
   registers was with the Local Descriptor Table (LDT) data structure
   of the processor.
----
+ less complex implementation;
   + avoidance of two-level scheduling, enabling the kernel to make all
     scheduling decisions;
   + direct interaction between kernel and user-level code (e.g., when
     delivering signals);
   + and more and more.
----
(!!!!!!!!!!!!!!!!!!!!!!!!)
Initial confirmations were test runs with huge numbers of threads.
   Even on IA-32 with its limited address space and memory handling
   running 100,000 concurrent threads was no problem at all, creating
   and destroying the threads did not take more than two seconds.  This
   all was made possible by the kernel work performed as part of this
   project.
������ ����������� �� �����? ������� �������� - �������� ���������� ��
1�� ������ �������� �� 4000-�� �����.
----
The only limiting factors on the number of threads today are
   resource availability (RAM and processor resources) and architecture
   limitations.  Since every thread needs at least a stack and data
   structures describing the thread the number is capped.  On 64-bit
   machines the architecture does not add any limitations anymore (at
   least for the moment) and with enough resources the number of
   threads can be grown arbitrarily.

This does not mean that using hundreds of thousands of threads is a
   desirable design for the majority of applications.  At least not
   unless the number of processors matches the number of threads.  But
   it is important to note that the design on the library does not have
   a fixed limit.

The kernel work to optimize for a high thread count is still
   ongoing.  Some places in which the kernel iterates over process and
   threads remain and other places need to be cleaned up.  But it has
   already been shown that given sufficient resources and a reasonable
   architecture an order of magnitude more threads can be created than
   in our tests on IA-32.
---
On an old IA-32 dual 450MHz PII Xeon system 100,000 threads can be
   created and destroyed in 2.3 secs (with up to 50 threads running at
   any one time).
�������? ������� �������� ������������?
----
��� ��� ����� ��������� -
The thread library is designed to be binary compatible with the old
LinuxThreads implementation.
------


������ ������ ��� ��� ��������� ���� � ������ ���������� ������, ��
����� 2.5, ���� ����� ����� ���������, � ���� ������� �������� ������� ��� ����
�����.


   

Thank you!
-----------------------------------------------------------------------------------------
Fedorishenko Denis Olegovich
[EMAIL PROTECTED] * Tel: +380 679322793
www.nuclearcat.com * www.planetsky.org * www.itelsat.org

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