>
>
> What do you have if you type "set include" on the command line from the
>  console window you are building in?
>
> I get:

INCLUDE=c:\Program Files (x86)\Microsoft Visual Studio
10.0\VC\INCLUDE;C:\Program Files\Microsoft
SDKs\Windows\v7.1\INCLUDE;C:\Program
Files\Microsoft\SDKs\Windows\v7.1\INCLUDE\gl;


> c:\Tools\VisualStudio.10.0\VC\include>set include
>
> INCLUDE=c:\Tools\VisualStudio.10.0\VC\INCLUDE;C:\Tools\Microsoft.SDKs\v7.1\INCLUDE;C:\Tools\Microsoft.SDKs\v7.1\
> INCLUDE\gl;c:\Tools\VisualStudio.10.0\VC\ATLMFC\INCLUDE;
>
>
>
>> - added OOSQLITE_BLD_LVL = 1 because the default value NONE causes
>> compile errors
>>
>
> Apparently TortoiseSVN does not have a command line 'svn info'  which the
> make file uses to get the current svn revision number.  You could install
> the svn command line client.  Which I think is a lot easier to work with
> than TortoiseSVN.  But then again, more people seem to prefer TortoiseSVN.
>  I'll fix the build so that it will work if there is no svn info available.
>

Many thanks.


>
> This is the only real problem:
>
> botan_all.cpp
>> src\sqlite\botan_all.cpp(984) : warning C4163: '_umul128' : not available
>> as an intrinsic function
>> src\sqlite\botan_all.cpp(996) : error C3861: '_umul128': identifier not
>> found
>> src\sqlite\botan_all.cpp(1011) : error C3861: '_umul128': identifier not
>> found
>>
>
> This comes because I configured botan for a 64-bit build.  I can fix this,
> but it may have to wait until this weekend.  Normally I'd just put a 32-bit
> build on SourceForge for you, but that also has to wait until this weekend.
>
>
Maybe this is reason for me to go to 64bit now, it's long overdue anyway.

Staffan
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