I implemented all four modes (including mirror). Frankly, implementing those is pretty trivial. I just need to make sure that I got then RIGHT.
Have a look at the texture sample function. On Sat, 15 Jan 2005 14:54:47 +0100, Nicolas Capens <[EMAIL PROTECTED]> wrote: > CLAMP means the texture coordinates are kept in the [0, 1] range but due to > filtering the sampled texels can wrap. So when you're sampling really close > to the edge of a texture two texels could be read at this edge and two on > the opposite edge. > > CLAMP_TO_EDGE makes sure all individual texel locations are clamped. > > CLAMP_TO_BORDER replaces the color of any texels which would be located > outside the texture to be replaced by the border color. > > I suggest to implement CLAMP or CLAMP_TO_EDGE, depending on hardware cost. > CLAMP_TO_BORDER is not commonly supported nor used by many applications. > > > ----- Original Message ----- > From: "Timothy Miller" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Friday, January 14, 2005 9:14 PM > Subject: [Open-graphics] border colors??? > > >I don't quite understand CLAMP_TO_EDGE and CLAMP_TO_BORDER. The wording is > >unclear to me. Can someone help me out? > > > > Also, do textures have a single border color? > > > > > > Here's my interpretation: > > > > > > For CLAMP_TO_EDGE, any texels outside the boundaries of the texture sample > > from the boundary. > > > > For CLAMP_TO_BORDER, any texels outside the bounds of the texture sample > > from a constant. > > > > > > Is this right? > > > > > > Thanks. > > _______________________________________________ > > Open-graphics mailing list > > [email protected] > > http://lists.duskglow.com/mailman/listinfo/open-graphics > > List service provided by Duskglow Consulting, LLC (www.duskglow.com) > > > > _______________________________________________ > Open-graphics mailing list > [email protected] > http://lists.duskglow.com/mailman/listinfo/open-graphics > List service provided by Duskglow Consulting, LLC (www.duskglow.com) > _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
