> > > Well, that looks like a command. I need an algorithm. > > > > > > But Nicolai gave me a good solution for that. It involves minifying a > > > texture with linear filter. If you offset it right, it'll do all the > > > right blending automatically. > > > > I think OpenGL suggests using a box filter for this. > > What is a box filter?
Just averaging (2x2) in the case of power-of-two sized mipmaps. --ms _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
