On Wednesday 02 February 2005 14:06, Timothy Miller wrote: > There's one single DMA engine. It has a ring buffer control and a > queue for indirect requests. The indirect queue has priority over > ring buffer. It processes requests in the order it receives them. > Requests amount to an address, length, and internal target.
Succinct description, and exactly what I'd imagined. Some future, improved version needs to be able to handle interleaved texture and geometry DMA, otherwise the render pipeline will drain every time a texture loads. Regards, Daniel _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
