On Saturday 05 February 2005 00:56, Daniel Phillips wrote: > > I was thinking to overload the operators with ones that give full > > 16-bit precision, and have functions for approximations like this. > > We're going to end up with a whole bunch of wild and wooly precision > hacks for both fixed point and floating point, and these will be all > mixed together. Trying to decipher exactly what's happening by > referring back to class definitions is just a an error-prone makework > project. My humble opinion of course.
Urk, let me retract, that's not a bad compromise you suggested. The confusion starts when you define multiple arithmetic types, each with its own precision idiosyncracies and implied conversions. Regards, Daniel _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
