On Sunday 06 February 2005 18:13, Daniel Phillips wrote: > > I'm glad to hear it turned out to be only a theoretical problem. > However, a floating point interpolation step is for sure a multi-cycle > operation, so this problem rears its head again, does it not? Here are > a couple of suggestions: > > - Don't bother with counting zeroes and left-shifting in the > normalize stage - denormalized arithmetic should be ok here
Well, if you're going to feed the result into my approximate reciprocal then this _might_ give problems. I haven't really thought about it though, so far I've only done the mantissa part of the game. Anyway, I have a simple float25 class, I just need to debug it and put in the reciprocal stuff. I'll probably mail it to the list tomorrow, and I'll try and figure this out as well. Lourens _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
