On Monday 07 February 2005 11:21, Lourens Veen wrote:
> Oh, and a remark: I just checked and nVidia's 16-bit framebuffer
> format (which is also used in OpenEXR, that's where I checked) uses 1
> sign bit, 5 bits exponent and 10 bits mantissa. This almost-13-bit
> reciprocal will probably also be good enough for a floating point
> (High Dynamic Range) framebuffer...

I have strong doubts that 13 bits is enough precision for the 
reciprocal.  I think 16 bits is barely enough.  I'm not in a position 
to quantify that yet, though.

Regards,

Daniel
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