On Thursday 10 February 2005 03:21, Lourens Veen wrote: > > Saving a clock here doesn't improve performance because it's > > pipelined anyway. A single, dual-ported 18 Kbit table can do the > > job in a total of two clocks for two pixels. Not only is it > > perfectly efficient, it's also about as simple as you can get. > > No it doesn't... if we want to spit out two pixels each clock we > need four reads per clock. No amount of pipelining can change that.
Whoops, you're right and I apologize. OK, ram blocks being more plentiful than multipliers, using two seems like a good idea. Regards, Daniel _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
