Very cool. Sometimes, nailing down hard reality really helps you see just how much effort you really have to expend. :)
On Tue, 15 Feb 2005 21:57:55 +0100, Lourens Veen <[EMAIL PROTECTED]> wrote: > On Tuesday 15 February 2005 18:48, Timothy Miller wrote: > > Has anyone figured out exactly how much precision we actually NEED? > > Don't think so... I'll volunteer Daniel to modify a few lines in the software > model and make a precision torture test :-). Then I'll patch the float25 > class to include a random precision reciprocal, and we can render some > pictures and compare. > > Lourens > _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
