[...] > > Being able to read huge textures from system memory would be > > a nice feature anyway. > > Reading from system memory in this way was dropped as a simplification > and security feature.
I think most graphics hardware is able to read/write directly to system memory and with large textures and offscreen windows using a lot of memory it would be inconvenient to not be able to store them in system memory without losing hardware rendering. The security part I don't really understand. Do you mean to not provide any way for the graphics hardware to write to system memory? I don't see how reading from system memory can be avoided... It may be a simplication, but it is also, IMHO, a serious drawback. One might even want to have local memory act as a cache for system memory, but you'd need the graphics hardware to be able to read/write to system memory to be able to do so also.. --ms _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
