On Wed, 16 Feb 2005 14:44:19 +0100
"Martijn Sipkema" <[EMAIL PROTECTED]> wrote:
> If the texture unit can read from system memory and can read video
> format pixels then that would be ideal. Uploading the video image
> to local memory first should not be necessary (it is for overlay, but
> this in general only allows playback of a single video stream), but
> could be an option too.
No, you actualy want to upload it.
Good video players are able to do a partial rendering using an
old image, which saves a lot of bandwidth.
Attila Kinali
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