On Tuesday 01 March 2005 14:40, Attila Kinali wrote:
> On Tue, 1 Mar 2005 13:49:03 +0100
> Nicolai Haehnle <[EMAIL PROTECTED]> wrote:
> 
> > On Tuesday 01 March 2005 03:52, Timothy Miller wrote:
> > > Does the ogsim build automatically translate the model code, or do
> > > changes to the model have to be ported to ogsim manually?  How do you
> > > keep track?
> > 
> > They have to be merged manually at the moment. I'm keeping an eye on the 
> > version in model/ in the Subversion repository, and I will definitely do 
> > merges from time to time (the float25 stuff isn't integrated into ogsim 
> > yet).
> 
> Apropos: what about the svn commit ml on duskglow ?

No idea, but the suug one works just fine.

> > The model definitely cannot be integrated 1:1 as is; it may be possible 
to 
> > change that with some macro magic, but I haven't looked into that yet. 
> > Maybe I will do so the next time I do a merge.
> 
> Why not ? I thought both are written in C/C++ and thus it should
> be possible to link against the model. Or am i too naive ?

Yes, obviously, but the devil's in the details, for example in how the 
software model accesses "video memory" (for framebuffer and texture 
accesses): the code in the model/ directory uses direct pointer 
manipulation, while the code in ogsim does not. The point is that this 
allows a simulation of what video memory management will be like.


> BTW: Again, why do you use KDE libraries ?

It was (and is) the easiest and most powerful option available. If you want 
to remove the dependencies on KDE, feel free to do so - there aren't that 
many of them.

cu,
Nicolai

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