On Tuesday 01 March 2005 14:40, Attila Kinali wrote: > On Tue, 1 Mar 2005 13:49:03 +0100 > Nicolai Haehnle <[EMAIL PROTECTED]> wrote: > > > On Tuesday 01 March 2005 03:52, Timothy Miller wrote: > > > Does the ogsim build automatically translate the model code, or do > > > changes to the model have to be ported to ogsim manually? How do you > > > keep track? > > > > They have to be merged manually at the moment. I'm keeping an eye on the > > version in model/ in the Subversion repository, and I will definitely do > > merges from time to time (the float25 stuff isn't integrated into ogsim > > yet). > > Apropos: what about the svn commit ml on duskglow ?
No idea, but the suug one works just fine. > > The model definitely cannot be integrated 1:1 as is; it may be possible to > > change that with some macro magic, but I haven't looked into that yet. > > Maybe I will do so the next time I do a merge. > > Why not ? I thought both are written in C/C++ and thus it should > be possible to link against the model. Or am i too naive ? Yes, obviously, but the devil's in the details, for example in how the software model accesses "video memory" (for framebuffer and texture accesses): the code in the model/ directory uses direct pointer manipulation, while the code in ogsim does not. The point is that this allows a simulation of what video memory management will be like. > BTW: Again, why do you use KDE libraries ? It was (and is) the easiest and most powerful option available. If you want to remove the dependencies on KDE, feel free to do so - there aren't that many of them. cu, Nicolai
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