Hi Timothy,

On Friday 11 March 2005 21:50, Timothy Miller wrote:
> On Wed, 9 Mar 2005 09:47:42 +0100, Martijn Sipkema wrote:
> > From: "Timothy Miller" <[EMAIL PROTECTED]>
> > Sent: Wednesday, March 09, 2005 07:31
> >
> > > For implementing FSAA, I can't remember whether it's called
> > > multisampling or supersampling, but the easy technique is to have
> > > a stage in the pipeline that divides the geometry down and
> > > manipulates the alpha channel so as to convert 2x2 pixels into
> > > one pixel in the framebuffer.  This is trivial to implement, and
> > > I can add it in.
> >
> > That won't work I think as information on subpixels is lost on
> > converting to a single fragment with alpha---that conversion is to
> > be done after all drawing is completed, I think...
>
> All 3D drawing, yes.  I was going to insert it just before the extra
> stuff I inserted to do 2D stuff that OpenGL doesn't account for.

I think Martijn meant "after all drawing _for a whole frame_ is 
completed".

Regards,

Daniel
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