Hi Timothy, On Friday 11 March 2005 21:50, Timothy Miller wrote: > On Wed, 9 Mar 2005 09:47:42 +0100, Martijn Sipkema wrote: > > From: "Timothy Miller" <[EMAIL PROTECTED]> > > Sent: Wednesday, March 09, 2005 07:31 > > > > > For implementing FSAA, I can't remember whether it's called > > > multisampling or supersampling, but the easy technique is to have > > > a stage in the pipeline that divides the geometry down and > > > manipulates the alpha channel so as to convert 2x2 pixels into > > > one pixel in the framebuffer. This is trivial to implement, and > > > I can add it in. > > > > That won't work I think as information on subpixels is lost on > > converting to a single fragment with alpha---that conversion is to > > be done after all drawing is completed, I think... > > All 3D drawing, yes. I was going to insert it just before the extra > stuff I inserted to do 2D stuff that OpenGL doesn't account for.
I think Martijn meant "after all drawing _for a whole frame_ is completed". Regards, Daniel _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
