On Mon, 14 Mar 2005 00:22:45 -0500, Daniel Phillips <[EMAIL PROTECTED]> wrote:
> The case for YUV->RGB hardware has to be made a _lot_ more clearly. Can > somebody state this in terms of algorithms and data paths please, > instead of just anecdotes? It's basically a matrix multiply, but it's really no big deal, because some of the multiplies are by powers of two or the sum of two powers of two. > > Also, why does the video even have to be converted YUV->RGB and back > again? Why not make the color model a property of the window and have > the video controller skip the RBG->YUV conversion if the window is > already in YUV? This limits the number of places where a conversion must occur. We need only two, the host interface, and the video controller. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
