On Fri, 18 Mar 2005, Daniel Phillips wrote:
It's definitely coming, but the graphics hardware majors aren't going to get behind it until the game companies do, and they won't until the hardware guys do. So it will take time, and for the forseeable future, polygons and shaders will rule the world.
This is a good thing really, because it means you can get one of Timothy's FPGA cards and start coding up your own 3D raytracing hardware, so that you will rule the world instead of NVidia :)
Well, in a sense, ray-trace hardware is already here. The latest cards from ati/nvidia are programmable enough. See:
http://www.ce.chalmers.se/edu/proj/raygpu/
and
http://www.gpgpu.org/cgi-bin/blosxom.cgi/Advanced%20Rendering/Global%20Illumination/index.html
Of course this is if you have proper driver support... :-)
Best regards
Peter K _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
