Daniel Phillips wrote:

A similar effect can sometimes be observed while moving and resizing OpenGL windows.



Glxgears nearly freezes when I drag its window, which is gross. So is the idea of running an animation without any synchronization, for that matter. I wonder how much of the problem is due to that.


This is on kernel 2.4. Scheduling in 2.6 is radically different, but I haven't checked to see what happens.


I works about the same way with the 2.6.9-rc3 kernel I'm running.



This suggests that access to the GPU needs a proper scheduler, just
like access to the CPU is arbitrated using a proper scheduler.



I like proper schedulers :-)

Regards,

Daniel
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