Daniel Phillips wrote:
A similar effect can sometimes be observed while moving and resizing OpenGL windows.
Glxgears nearly freezes when I drag its window, which is gross. So is the idea of running an animation without any synchronization, for that matter. I wonder how much of the problem is due to that.
This is on kernel 2.4. Scheduling in 2.6 is radically different, but I haven't checked to see what happens.
I works about the same way with the 2.6.9-rc3 kernel I'm running.
This suggests that access to the GPU needs a proper scheduler, just
like access to the CPU is arbitrated using a proper scheduler.
I like proper schedulers :-)
Regards,
Daniel _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
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