Another problem with my suggestion is that you'd probably want to
double buffer each "window" (direct access [mmap] to a section of gfx
card memory), which would of course take up more graphics memory.
There would also need to be some way to tell the card to flip between
the buffers...

Of course you would need some sort of method of sorting out which
windows should be textured (blitting is probably too slow, and
uneeded) onto the main framebuffer (and when that should happen). A
vsync interrupt comes to mind.

I probably should stop now, with me only knowing half as much as I should :P

-Lucas
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