On Mon, 21 Mar 2005 13:33:48 +0100, Nicolai Haehnle <[EMAIL PROTECTED]> wrote:
> I vote for an explicit "continue trapezoid" command, or an equivalent > mechanism that allows an arbitrary number of continuation trapezoids. The > rationale is that this allows us to render some quads (and by extension, > polygons) as three trapezoids instead of splitting them up into two > triangles and ending up with four trapezoids. Daniel already mentioned the idea of doing r-to-l rendering for left knee. And I already have to have it for proper bitblt. As it's implemented, however, it's always the last pixel that's left off, so for r2l, it would leave off the left pixel. If I tweak it so that you can leave off the right pixel, even if it starts on the right, that'll solve that problem for little cost. Any round-off issues here? _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
