On Tuesday 22 March 2005 03:57, Nicolai Haehnle wrote: > On Tuesday 22 March 2005 04:32, Daniel Phillips wrote: > > Now consider: > > > > * DRM allocates two DMA buffers, A and B > > * application draws via DRM into A until full > > * DRM submits A > > * draw into B via DRM until full > > * DRM submits B and waits for socket data > > * DRM wakes up and receives completion for A > > * draw into A via DRM until full > > * DRM submits A and waits for socket data > > * DRM wakes up and receives completion for B > > * repeat > > > > With this interface style, the drawing pipeline is never idle. > > This goodness is realized even though the drawing task is > > inherently linear - we haven't even done anything fancy with poll > > yet. > > And we can do all this with ioctls.
Would you illustrate how, please. Regards, Daniel _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
