Patrick McNamara wrote:
[description of interesting char console design]

> *Draw rectangle with solid color that is the text background color.
> *Texture that rectangle with the font texture (also a solid color) using an
> alpha map that desribes the character outline.
> 
> Blinking could be handled by the nanoprocessor by changing the rectangle color
> and/or not applying the font texture in the case the character is "off".
> 
> The one piece I am not sure about, and perhaps someone can elighten me, is the
> need to change the font texture color.  We don't want to have to create a
> texture for each character in each color.  Can that be done on the fly in the
> 3d pipe?

this design would allow for any resolution console, accelerated frame
buffer-like console, and even graphics on the console, like what is
currently done with the fbconsole thing on linux ?
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