Patrick McNamara wrote: [description of interesting char console design] > *Draw rectangle with solid color that is the text background color. > *Texture that rectangle with the font texture (also a solid color) using an > alpha map that desribes the character outline. > > Blinking could be handled by the nanoprocessor by changing the rectangle color > and/or not applying the font texture in the case the character is "off". > > The one piece I am not sure about, and perhaps someone can elighten me, is the > need to change the font texture color. We don't want to have to create a > texture for each character in each color. Can that be done on the fly in the > 3d pipe?
this design would allow for any resolution console, accelerated frame buffer-like console, and even graphics on the console, like what is currently done with the fbconsole thing on linux ? _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
