--- Timothy Miller <[EMAIL PROTECTED]> wrote: > On 5/8/05, Daniel Phillips <[EMAIL PROTECTED]> wrote: > > > > You are then > > > free to load any graphics core that we create, regardless of what > > > works and doesn't. Release early, release often as folks say. > > > > Yes. Exactly then is when it stops being backbreaking work and starts > > being fun. > > Debugging is often quite a lot harder than designing, but in this > case, I agree, this should be a great deal of fun. >
--- Timothy Miller <[EMAIL PROTECTED]> wrote: > On 5/8/05, Daniel Phillips <[EMAIL PROTECTED]> wrote: > > > > You are then > > > free to load any graphics core that we create, regardless of what > > > works and doesn't. Release early, release often as folks say. > > > > Yes. Exactly then is when it stops being backbreaking work and starts > > being fun. > > Debugging is often quite a lot harder than designing, but in this > case, I agree, this should be a great deal of fun. > Debugging can be quite tedious, especially if the design stage was skimped on. :) But in debugging, especially with something like a graphics card, you get very tangible and immediate results when you crack the bug. Yes, we will all get a big payback for the design work and documentation we are doing, but that payback won't come for months. Oh well, back to documentation... :) Patrick M _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
