On Fri, 6 May 2005, Tim Long wrote:

Software-only rendering was discussed at a talk by Keith
Packard, long time X guru, at LinuxConf 2005 a fortnight
ago. He said it's just not workable anywhere outside the
PDA market. Modern GUIs spend a lot of time shuffling
pixmaps - windows, icons, etc - around, and without
hardware acceleration this is viewed as unacceptably slow
by the majority of desktop users. (As PDAs get bigger
screens, they'll go the same way.)

I am not an expert, but with my limited understanding of graphics chips I
believe that with the new demands being placed of graphics by the eye candy
crowd that that any professional level card will  need a 2D engine
independant of the 3D/OpenGL pipeline. This is because a professional level card
will need to be able to run an openGl thread and the eye candy simultaneously in
the new graphics enviroments. Otherwise your  OpenGL app and your anti-aliased
xterm will become bogged down as the former and your X server fight
over control over the graphics pipeline. One way around this problem is that
when an opengl context starts then the X server will fall back to software
rendering.

A consumer level card will probably not need such a facility as Joe Public will either be running desktop publishing or a full screen game,
not both simultaneously.

If I don't remember things all wrong, didn't MacOSX go for an OpenGL based desktop environment in the later versions, wouldn't you in that case get a struggle over pipes there, or would everything be treated as 3D?


Even XFree86 and Xorg-X11 seems to be in the path to use more none 2D features that the cards provides too. As an ignorant member of the maillist, would it be better to think a little bit into the future and keep/add things that will be usefull in a X Windows System based desktop, as long as it won't affect the cost all to much of the end product that at least I'm thinking of buying.


-- //Aho

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