Hi open-graphics people,

I'm doing an small project, and a want to modify a VGA controller core
to make it compatible with the VBE VESA estandar, either 2.0 o 3.0, so
I could use it with uClinux, but i'm not so sure which are the
requiremets to do it, besides that it should work with a frame buffer.
I�ve been reading the document of VBE from www.vesa.org but it's focus
on software programing...

Any help that could help to get out this hole?

-- 
Einar I. Gonz�lez V.

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