> Well, I concur with this. But I have an idea (had it for quite a few > years) to make a raytracing card that traces both audio and video (i.e. > integrates the geometry, audio and video + a physics engine)... Far > fetched? Perhaps, but I can dream can't I?
Not far fetched at all (Aureal's cards used to do exactly that: http://en.wikipedia.org/wiki/A3D)... And an interesting possible use case for integrated graphics / audio cores. Interesting. --tim _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
