> Well, I concur with this. But I have an idea (had it for quite a few
> years) to make a raytracing card that traces both audio and video (i.e.
> integrates the geometry, audio and video + a physics engine)... Far
> fetched? Perhaps, but I can dream can't I?

Not far fetched at all (Aureal's cards used to do exactly that:
http://en.wikipedia.org/wiki/A3D)...  And an interesting possible use
case for integrated graphics / audio cores.  Interesting.

--tim

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