On 11/27/05, Philipp Klaus Krause <[EMAIL PROTECTED]> wrote: > Nicolai Haehnle schrieb: > > > That's usually a bad idea because it breaks parallelism between CPU and GPU. > > It only breaks parallelism between the texture upload and the > application's rendering thread. Any other thread in any process can > still run at the same time.
With multicores becoming popular, people are writing more multithread applications, so we can count on this, but only to a limited extent. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
