On 11/27/05, Philipp Klaus Krause <[EMAIL PROTECTED]> wrote:
> Nicolai Haehnle schrieb:
>
> > That's usually a bad idea because it breaks parallelism between CPU and GPU.
>
> It only breaks parallelism between the texture upload and the
> application's rendering thread. Any other thread in any process can
> still run at the same time.

With multicores becoming popular, people are writing more multithread
applications, so we can count on this, but only to a limited extent.

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