Timothy Miller wrote:
I also wonder whether it would make a noticeable difference
even if implemented. My opinion is that the volume of bitmap/
image data from fonts in 2D GUIs or texture maps in 3D apps
will be much greater than the coordinate/vertex data.
So, basically, for this design, if we're going to optimize anything,
then compressing bitmaps is about the best we're going to do?
Bitmapped fonts don't compress that well because there isn't
much repetition :-( And these days they are likely to be
antialiased pixmaps.
I think we need somebody to sit down with a profiler for the
X server on a modern Linux distribution and find out what
really goes on.
--
Hugh Fisher
DCS, ANU
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