On 3/3/06, Bernard Bencic <[EMAIL PROTECTED]> wrote: > > I am a software developper and I have almost no knowledge of FPGA > programming but I am interrested in OGP for different reasons. Now, if > I understand the situation correctly, if I want to develop programs that > use OGD1 I will need : > 1) a board (of course). > 2) a driver so that the OS (Linux in my case) can access the card. > 3) some modules that will be loaded into the FPGA. > 4) A program/ A tool to load the modules into the FPGA > 5) some API/libraries to access the functionalities of the loaded > module(s). > > Is this correct ?
Kinda. Knitting together pre-routed logic is in and of itself a fair amount of work. That is, if you're trying to load more than one 'module' at a time. > If this is correct, it would be great to have a repository of open > modules written by hardware specialists so that the 'normal' software > developper can choose and the download the ones he needs. For the most part, we'd want those modules in source form (Verilog or VHDL) so that they could be synthesized together arbitrary. > > I recently found this website : > > http://www.gpgpu.org/ > > General-Purpose Computation Using Graphics Hardware. It could be > interresting to send them a note on OGP. Maybe OGD1 will not interest > them. But OGC, with its open specifications, will certainly. This kind of high speed computing relies on programmable shaders, which we don't have. There are, however, people interested in using FPGAs for this sort of thing, and a big one like ours might be what they're looking for. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
