Jeff Garzik wrote:
James Richard Tyrer wrote:
Jeff Garzik wrote:
James Richard Tyrer wrote:
The open source drivers are not fully functional. So, the question

In the context of the current thread...  False.

OpenGL + 'nv' gives you a 100% fully functional OpenGL solution.

How well does the nVidia 3D hardware acceleration work with the "nv" driver? If it doesn't work at all (which is my understanding), then the driver isn't fully functional!

You said:  "I would want OpenGL support that was 100% functional."

swrast+nv is 100% functional.

"Functional" implies nothing other than "it works." Thus, as I stated 23 1/2 hours ago, the only question becomes, what can be offloaded to the GPU in a useful and performant manner?

For many functions, swrast is faster on modern CPUs, particularly current multi-core CPUs, so its not an easy question with a "does it have NV 3D accel?" checkbox.

I really don't see your point. If I buy a graphics board with hardware 3D acceleration and the driver doesn't use it, then I would say that the driver isn't 'fully functional' -- I might as well stick with my old Rage 64 based card. This had been my position all along.

The man page for the 'nv' driver states that it only does 2D acceleration. The man page for the 'radeon' driver man page says that it does support hardware 3D acceleration on some boards (the highest numbered one being the FireGL 8800).

http://www.xfree86.org/4.5.0/nv.4.html
http://www.xfree86.org/4.5.0/radeon.4.html

So, which one is 'fully functional'? At least I hope that it clear what I mean by 'fully functional'.

Perhaps what we need to do is clone the ATI R200 chip! :-D

--
JRT

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