On Monday 17 April 2006 17:03, Timothy Miller wrote:
>
> Anyhow, it seems to me that we should look at some examples.  There
> are two things we can do here.  Some people with experience can write
> out, in high-level pseudo-code, some simple shader programs.  And
> someone else could look at the OGA "model" and convert that into the
> pseudo code corresponding to how it would be fully implemented in a
> programmable shader (some details can be left out).

Perhaps these could be useful?

http://www.lighthouse3d.com/opengl/glsl/index.php?shaders

Lourens

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