On Monday 17 April 2006 17:03, Timothy Miller wrote: > > Anyhow, it seems to me that we should look at some examples. There > are two things we can do here. Some people with experience can write > out, in high-level pseudo-code, some simple shader programs. And > someone else could look at the OGA "model" and convert that into the > pseudo code corresponding to how it would be fully implemented in a > programmable shader (some details can be left out).
Perhaps these could be useful? http://www.lighthouse3d.com/opengl/glsl/index.php?shaders Lourens
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