Hugh Fisher wrote:
This also makes it easy to translate shaders into SSE or
AltiVec code sequences on conventional CPUs, which is
how various pure software pixel shader implementations
get their performance.
Yep. People are already working on x86 (and probably PPC too) code
generators (back ends) for shader compilers and shader JITs.
Jeff
_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)