On Fri, 2006-05-12 at 07:37 -0400, Timothy Miller wrote:
> On 5/12/06, John Sauter <[EMAIL PROTECTED]> wrote:
> 
> > I am not expecting the algorithms to be written by an average computer
> > programmer, but by the sort of superior computer programmer who
> > contributes to this forum.  Because the final product will be open source,
> > any bad algorithms that sneak in can be rewritten.
> 
> And since they're going into an FPGA and/or DSP, they can be patched
> at any time.

If you are a superior programmer then you can get better audio results
using fixed point, AND you can do it in less time with simpler code. Not
to mention that a floating point unit uses a lot more gates than a fixed
point unit.

For any given number of bits floating point is worse, uses more gates,
and is slower.

Cheers,
Ray




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