On Fri, 2006-05-12 at 07:37 -0400, Timothy Miller wrote: > On 5/12/06, John Sauter <[EMAIL PROTECTED]> wrote: > > > I am not expecting the algorithms to be written by an average computer > > programmer, but by the sort of superior computer programmer who > > contributes to this forum. Because the final product will be open source, > > any bad algorithms that sneak in can be rewritten. > > And since they're going into an FPGA and/or DSP, they can be patched > at any time.
If you are a superior programmer then you can get better audio results using fixed point, AND you can do it in less time with simpler code. Not to mention that a floating point unit uses a lot more gates than a fixed point unit. For any given number of bits floating point is worse, uses more gates, and is slower. Cheers, Ray _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
