I'm sure I've missed a few, but I have the basics covered. Others can point out anything I didn't think of. There are also multiply (*), divide (/), and I think mod (%) operators, but you avoid them for synthesis. They are, however, quite useful for simulation. Some chips have built-in multipliers, and the synthesis tools will infer them from *, but I tend to manually instantiate them because then I have more control over additional features that the blocks tend to provide.
Cool! Tomorrow, you should show us how to do PCI-X DMA. Then, we can all make our own supercomputers :-) I guess it's a lot harder than that, but I'd love to have the know-how by the time OGD is released to be able to make my own hardware vector-calculation accelerator. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
