I'm sure I've missed a few, but I have the basics covered.  Others can
point out anything I didn't think of.  There are also multiply (*),
divide (/), and I think mod (%) operators, but you avoid them for
synthesis.  They are, however, quite useful for simulation.  Some
chips have built-in multipliers, and the synthesis tools will infer
them from *, but I tend to manually instantiate them because then I
have more control over additional features that the blocks tend to
provide.

Cool!  Tomorrow, you should show us how to do PCI-X DMA.  Then, we can
all make our own supercomputers :-)  I guess it's a lot harder than
that, but I'd love to have the know-how by the time OGD is released to
be able to make my own hardware vector-calculation accelerator.
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