On 6/24/06, Hamish <[EMAIL PROTECTED]> wrote:
Yeah. I didn't read it until after I posted the code... I'm not quite sure how I'd get my verilog code to write to memory (Yet). That's why no code in renderPixel. I guess I could copy the code a while back on the list about pixel rendering with bitops & see what happens (IIRC it used a small array).
Actually, just writing straight to real memory is highly non-trivial. For the moment, just have the module produce some outputs. It's good to work somewhat with abstractions sometimes so you can concentrate on one thing without being distracted by too many technicalities. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
