On 6/24/06, Hamish <[EMAIL PROTECTED]> wrote:


Yeah. I didn't read it until after I posted the code... I'm not quite sure how
I'd get my verilog code to write to memory (Yet). That's why no code in
renderPixel. I guess I could copy the code a while back on the list about
pixel rendering with bitops & see what happens (IIRC it used a small array).


Actually, just writing straight to real memory is highly non-trivial.
For the moment, just have the module produce some outputs.  It's good
to work somewhat with abstractions sometimes so you can concentrate on
one thing without being distracted by too many technicalities.
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