On 8/3/06, Jonas Koelker <[EMAIL PROTECTED]> wrote:

> 3:  hsync polarity (1 - positive, 0 - negative)
> 2:  vsync polarity (1 - positive, 0 - negative)

Why not 1 => negative, as that seems to be how [most of the stuff I know how
works] works?  For instance, two-complement and sign/magnitude ints, as well
as IEEE $std_id floats.

I guess in this case, that's because negative polarity seems to be
more common in video modes.  It's all completely arbitrary (and makes
no difference in the logic).

Also, when asserting a signal, '0' is considered to be negative
assertion and '1' is considered to be positive.


Now, as you've probably forgotten, I wear my C hacker hat, not my hardware
designer hat (haven't got one of those).  As such, I may have overlooked some
reason.  But if it's only a question of whether or not to follow conventions,
please *do* follow conventions.

No.  It's just semantics.  It makes no difference in hardware.
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