I am a yet another lurker on this mailing list surfacing with a few questions.

I suppose you could start with some artificial problems.  Like
homework?  Sounds boring, I know.  :)

You know what I was thinking... One thing we're going to need is a
block that converts from YUV to RGB and another one that converts the
other way.  There is a matrix multiply that you can start with and
then simplify.

Start with just implementing the math directly.  Use the '*' operator
as necessary, and get it to simulate.  We'll get into a more
synthesizable form when you've mastered this.

How would the multiplication be written for synthesis? Is it a module and if so has it been written already?

Focus on just RGB (8:8:8) and YUV (8:8:8), and we'll deal with
variations in the physical format at another time.

Where does the format conversion go? After looking at the drawing engine and the block diagram, I am clueless as to where the format conversion belongs.

Thanks
- Bradley Pesicka

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