I am a yet another lurker on this mailing list surfacing with a few
questions.
I suppose you could start with some artificial problems. Like
homework? Sounds boring, I know. :)
You know what I was thinking... One thing we're going to need is a
block that converts from YUV to RGB and another one that converts the
other way. There is a matrix multiply that you can start with and
then simplify.
Start with just implementing the math directly. Use the '*' operator
as necessary, and get it to simulate. We'll get into a more
synthesizable form when you've mastered this.
How would the multiplication be written for synthesis? Is it a module
and if so has it been written already?
Focus on just RGB (8:8:8) and YUV (8:8:8), and we'll deal with
variations in the physical format at another time.
Where does the format conversion go? After looking at the drawing
engine and the block diagram, I am clueless as to where the format
conversion belongs.
Thanks
- Bradley Pesicka
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