Rogelio Serrano wrote:
 On a gui that does not have overlapping windows dumb framebuffer is
 good enough. I edit my documents in a plain framebuffer environment.
 I can watch my movies on plain framebuffer and it works well. 99% of
 users will get what they need on OGA. Actually other factors are more
 important like ease of use. Most OS's today use eye candy to make up
 for ease of use. Thats why they need 3d and smoke puffs on each
 button click and other special effects.

 An easy to understand open accelerated graphics card will allow very
 neat optimizations for a simple but very powerful easy to use gui.

I know I've already said this, but my interest is 3D graphics applications
like BRL-CAD and Blender. Unusable on framebuffer cards!  You need
OpenGL/DRI/hardware 3D acceleration to make these useful.  Also, most
of the 3D games available for Linux will run on modest OpenGL hardware
(rule of thumb: any self respecting Linux box must run Tux Racer!).

For me, that's the bar that OGA1 has to clear. Anything beyond that is
overkill -- leave it for later innovation.  However, anything less (e.g.
dumb framebuffer) is not going to cut it.

I could care less about 3D eye-candy for desktop environments, but
3D application support is essential to me.

Cheers,
Terry



--
Terry Hancock ([EMAIL PROTECTED])
Anansi Spaceworks http://www.AnansiSpaceworks.com

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