Attila Kinali wrote:

The most common used subsampling format is 4:2:0 where there is
one U/V sample per 4 Y sample. Ie one U/V sample per every second
pixel and every second line.

and having 4:2:2 will get you professionnal users

And i wouldn't impose that onto the CPU. The Matrox G200 used
and interleaved YUV format, which mean that the player software
had to first convert the planar data into a interleaved format
and then showel it over to the card. In the case of MPlayer this
made a 10-20% performance los for the whole player (comparing
the G200 to the G400), which means that for the transfere the
los must have been somewhere between 50% and 80%.

imho, the thing should accept both planar and interleaved
professionnal systems use interleaved, as they work from streams

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