On Sat, 2006-10-14 at 12:35 -0400, Nicholas wrote:
> On Fri, 2006-10-13 at 20:06 -0400, Timothy Miller wrote:
> > On 10/13/06, Nicholas <[EMAIL PROTECTED]> wrote:
> > 
> > >
> > > >
> > > > Is there anything else a learner like myself could work on? i was 
> > > > thinking
> > > > about looking a bit more on how the interfacing with the dvi 
> > > > transmitters
> > > > work and see if I could write some module for that. But I guess that 
> > > > without
> > > > a development board it's better to work on something internal to the 
> > > > fpga.
> > >
> > > Yes, same here.
> > 
> > How about simulating a video device?
> > 
> 
> Coming right up!
> This is a version that has been hacked together, and is really nasty. I
> should get the DVI signals dvi_s_clk and dvi_m_clk to be controlled
> inside the test_head0 module, but I was lazy and it just does this for
> now. Also note that the PPM file has some extra lines (since the capture
> size is greater than a single frame), but it worked with ppmtobmp for
> me. I don't actually know if it is producing correct waveforms, but it
> does make a picture that looks reasonably accurate. Also, if you remove
> the dvi_s_clk code from vidsim and just draw two pixels on dvi_m_clk, it
> produces a nice blend from R->B. I haven't really checked why the
> dvi_s_clk doesn't work.
> To compile:
> iverilog vidsim.v test_head0.v -o vidsim
> ./vidsim
> ppmtobmp scanimage.ppm > scan.bmp
> <insert favorite viewer here - e.g. gimp> scan.bmp
> 
> Also note that gtkwave testDVI.vcd now complains about the file being
> 172 MB and it might not load, but it works on this end.
> 
> last but not least, the 800x600 picture size is hardcoded in vidsim.v,
> so remember to change that if you want to muck around with different
> picture sizes!
> 
> > 
> > And learn how to do text strings in Verilog, which is kludgy.
> > 
> > For a 10-char string, you would do something like:
> > 
> > reg [0:8*10-1] string;
> > 
> > ...
> > 
> >     string = "somestringx";
> > 
> > 
> 
> I haven't done this yet, but for multiple outputs it should be
> relatively easy to use sprintf to generate the file name. My current
> program doesn't actually detect the end of a frame, but it could be
> programmed to by just counting the H/V en strobes.
> 
> I will have some time later today and will try to make this work a bit
> nicer, but this is what I have from last night and this morning.
> 
> cheers!
> nick


I already have a new version. This one should draw correctly, and it
turns out gimp directly supports PPM!

Next step is to integrate gen_head0_signals into test_head0, so that I
can actually use the DDR FF and [r,g,b][0,1]. After that, another
rewrite of vidsim and it should all work reasonably. Once I get a single
frame displayed correctly, I'll do the string magic to get each frame
into a separate file. I also noticed some glitching at the end of the
image on lines 599 & 600 which I need to fix.

nick
//This is a module for simulating a video device for OGP.
//It is inspired by this message from Timothy Miller:

//How about simulating a video device?

//When we did TROZ, we developed simulation code that watched video
//signals coming out of the design and pretended to be a monitor.  Each
//frame of raster scan got output to an ASCII-format PPM file (the kind
//with "P3" as the first line) that we could look at later with an image
//viewer.

//Look up the functions $fopen, $fdisplay, $fwrite, and $fclose.

//And learn how to do text strings in Verilog, which is kludgy.

//For a 10-char string, you would do something like:

//reg [0:8*10-1] string;

//...

//    string = "somestringx";


//There are actually a number of things we could use simulation models
//for.  The one for SPI, I think, was okay, but it could be expanded.
//We need one for DDR SDRAM; the one from Samsung won't work with
//icarus, so we either fix it, or we write our own (that does NOT have
//to be as sophisticated).

//Also, if you work on something related to OGD1, then that will really
//help, but really, you can work on other things, and I'll be glad to
//help with those too.

module vidfake(    
// Common data pins
    vid_data,

    // Syncs and clock for analog interface
    dac_hsync,
    dac_vsync,
    dac_de,
    dac_clk,

    // Syncs and clocks for DVI interface
    dvi_m_clk,
    dvi_s_clk,
    dvi_hsync,
    dvi_vsync,
    dvi_de );
parameter WIDTH=800,HEIGHT=600;
//currently just DVI because that is what I have been doing, but it is
// almost the same code for DAC. However, I haven't figured out the master
// and slave DVI transmitter yet, so just use the master, since it sounds 
// like the more important one.
input [29:0] vid_data;
input dac_hsync,dac_vsync,dac_de,dac_clk;
input dvi_m_clk,dvi_s_clk,dvi_hsync,dvi_vsync,dvi_de;

wire [29:0] vid_data;
wire dac_hsync,dac_vsync,dac_de,dac_clk;
wire dvi_m_clk,dvi_s_clk,dvi_hsync,dvi_vsync,dvi_de;

integer file; //the file descriptor
reg tofile; //are we printing or writing to a file the output?
integer ch; //something - channel? 
reg startedframe;
//from http://www-ee.eng.hawaii.edu/~msmith/ASICs/HTML/Book/CH11/CH11.13.htm
//other resources:
//http://www.chris.spear.net/pli/fileio.htm
//http://www.sugawara-systems.com/verilog-2001/fileio.htm

//and for PPM format:
//http://netpbm.sourceforge.net/doc/ppm.html
//http://www.physics.emory.edu/~weeks/graphics/mkppm.html
reg [9:0] r,g,b; //red, green, blue color components
initial begin
   file=$fopen("scanimage.ppm","w");
   if (file==0) begin
      $display("error with opening file, printing instead...");
      tofile=1'b0;
   end else begin
      tofile=1'b1;
      ch=file|1;
   end
   //this is going to be read during the first frame eventually, but for now
   // it is easier if it is just hardcoded.
   if (tofile==1'b1) begin
           $fwrite(ch,"P3\n"); //magic code for PPM plain
           $fwrite(ch,"# Test image drawn by DVI tester for OGP\n");
           $fwrite(ch,"%d ",WIDTH);
           $fwrite(ch,"%d\n",HEIGHT);
           $fwrite(ch,"1023\n"); //max color value
   end else begin
           $display("P3\n"); //magic code for PPM plain
           $display("# Test image drawn by DVI tester for OGP\n");
           $display("%d ",WIDTH);
           $display("%d\n",HEIGHT);
           $display("1023\n"); //max color value
   end
end
always @(posedge dvi_m_clk) begin
        if (dvi_de) begin
                r=vid_data[29:20];
                g=vid_data[19:10];
                b=vid_data[9:0];
                //store in 8:8:8 RGB format, 24bpp.
                if (tofile==1'b1) begin
                        $fwrite(ch,"%d ",r);
                        $fwrite(ch,"%d ",g);
                        $fwrite(ch,"%d\n",b);
                        //this should make each line longer, but I don't
                        //want to have to deal with that for now.
                end else begin
                        $display("%d ",r);
                        $display("%d ",g);
                        $display("%d\n",b);
                end
        end
end
always @(posedge dvi_s_clk) begin
        if (dvi_de) begin
                r=vid_data[29:20];
                g=vid_data[19:10];
                b=vid_data[9:0];
                //store in 8:8:8 RGB format, 24bpp.
                if (tofile==1'b1) begin
                        $fwrite(ch,"%d ",r);
                        $fwrite(ch,"%d ",g);
                        $fwrite(ch,"%d\n",b);
                        //this should make each line longer, but I don't
                        //want to have to deal with that for now.
                end else begin
                        $display("%d ",r);
                        $display("%d ",g);
                        $display("%d\n",b);
                end
        end
end
endmodule
module test_head0;
//simple test interface
wire clkout,clk2out,resetout;
reg clock, clock_2x,reset;
initial begin
    clock = 0;
    forever begin
        clock = !clock;
        #2;
    end
end

initial begin
    clock_2x = 0;
    forever begin
        clock_2x = !clock_2x;
        #1;
    end
end

initial begin
    $dumpfile( "testDVI.vcd" );
    $dumpvars;
    
    reset = 0;
    #100;
    reset = 1;
    
    #3000000;
    $finish;
end

assign clkout=clock;
assign clk2out=clock_2x;
assign resetout=reset;
gen_head0_signals u0(clkout, clk2out,resetout);
endmodule


module gen_head0_signals(
        clock,
        clock_2x,
        reset);
input clock,clock_2x,reset;
wire clock,clock_2x,reset;
wire hsync,vsync,de;
reg hs,vs,en;
reg [29:0] vid_data_store;
assign hsync=hs;
assign vsync=vs;
assign de=en;
wire [29:0] vid_data;
assign vid_data=vid_data_store;
wire dac_hsync,dac_vsync,dac_de,dac_clk;
wire dvi_m_clk,dvi_s_clk,dvi_hsync,dvi_vsync,dvi_de;
reg dvi_clk_m,dvi_clk_s;
assign dvi_m_clk=dvi_clk_m;
assign dvi_s_clk=dvi_clk_s;

head0_video_out u0(clock,clock_2x,reset,hsync,vsync,de,
                        ,dac_hsync,dac_vsync,dac_de,dac_clk,
                        ,,dvi_hsync,dvi_vsync,dvi_de); //DVI clocks in 
gen_head0_signals for now


vidfake faker(vid_data,dac_hsync,dac_vsync,dac_de,dac_clk,
                dvi_m_clk,dvi_s_clk,dvi_hsync,dvi_vsync,dvi_de); //This is a 
fake DVI monitor that outputs PPM

// 800 X 600 @ 60Hz with a 40.000MHz pixel clock
parameter       H_ACTIVE =      800,    // pixels
                H_FRONT_PORCH = 40,     // pixels
                H_SYNCH =       128,    // pixels
                H_BACK_PORCH =  88,     // pixels
                H_TOTAL =       1056,   // pixels
                V_ACTIVE =      600,    // lines
                V_FRONT_PORCH = 1,      // lines
                V_SYNCH =       4,      // lines
                V_BACK_PORCH =  23,     // lines
                V_TOTAL =       628;    // lines

parameter       SYNC_STATE=1'b1,
                PORCH_STATE=1'b0,
                DATA_STATE=2'b00;       


reg [9:0] vert; //current vertical scanline location
reg [11:0] horiz; //current pixel in scanline
reg [1:0] hstate; //horizontal and vertical states
reg [1:0] vstate; //so it is easier to ref them.

always @(posedge clock or negedge reset)
begin
        if (!reset) begin
                vert<=0;
                horiz<=0;
                hstate<=0;
                vstate<=0;
                en<=1'b0;
                vid_data_store<=0;
        end else begin
                horiz <= horiz + 1;
                case (horiz)
                        H_TOTAL-1:
                                begin
                                        hstate <= 0;
                                        horiz <=0;
                                        vert=vert + 1;
                                        //because the blocking
                                        //occurs one time-delta
                                        //later, it misses when
                                        //vert is tested and then
                                        //it is switched next time
                                        //around.
                                end
                        H_SYNCH + H_FRONT_PORCH + H_ACTIVE-1:
                                begin
                                        hstate <= 3;
                                end
                        H_FRONT_PORCH + H_ACTIVE-1:
                                begin
                                        hstate <= 2;
                                end
                        H_ACTIVE-1:
                                begin
                                        hstate <= 1;
                                end
                endcase
        end
end

always @(negedge clock)
begin
        vid_data_store[29:20]<=vert;
        vid_data_store[19:0]<=horiz;
end

always @(hstate or vstate)
begin
        //now all the states are correct:
        //0) Active - White.
        //1) Front Porch.
        //2) Sync signal. 0.
        //3) Back Porch.

        //now all is ready.
        //insert here the code to make colors based
        //on the various values.
        //example: just sync signals.
        if (vstate==2) //sync state
        begin
                vs<=SYNC_STATE;
                en<=1'b0;
        end
        if (hstate==2) //sync state
        begin
                hs<=SYNC_STATE;
                en<=1'b0;
        end
        if (hstate==1 || hstate==3) //porch state
        begin
                hs<=PORCH_STATE;
                en<=1'b0;
        end
        if (vstate==1 || vstate==3) //vertporch state
        begin
                vs<=PORCH_STATE;
                en<=1'b0;
        end
        if (hstate==0 && vstate==0) //draw state
        begin
                {hs,vs}<=DATA_STATE;
                en<=1'b1;
        end
end
always @(posedge clock)
begin
        //Now set up Vert in the same way... 
                case(vert)
                        V_TOTAL-1:
                                begin
                                        if (horiz==H_TOTAL-1)
                                        begin
                                                vert <=0;
                                                vstate <=0;
                                        end
                                        // new frame
                                end
                        V_SYNCH + V_FRONT_PORCH + V_ACTIVE-1:
                                begin
                                        vstate <= 3;
                                end
                        V_FRONT_PORCH + V_ACTIVE-1:
                                begin
                                        vstate <= 2;
                                end
                        V_ACTIVE-1:
                                begin
                                        vstate <= 1;
                                end
                endcase
end



endmodule


module head0_video_out(
    clock,
    clock_2x,
    reset,
    hsync,
    vsync,
    de,
    // Common data pins
    vid_data,

    // Syncs and clock for analog interface
    dac_hsync,
    dac_vsync,
    dac_de,
    dac_clk,

    // Syncs and clocks for DVI interface
    dvi_m_clk,
    dvi_s_clk,
    dvi_hsync,
    dvi_vsync,
    dvi_de
);
input clock, clock_2x, reset,hsync,vsync,de;

output [29:0] vid_data;

output dac_hsync, dac_vsync, dac_de, dac_clk;
output dvi_m_clk, dvi_s_clk, dvi_hsync, dvi_vsync, dvi_de;
reg dac_hsync, dac_vsync, dac_de;
reg dvi_hsync, dvi_vsync, dvi_de;



// ----------

// Pixel data -- notice that we process two pixels per clock
reg [9:0] r0, g0, b0;   // even pixel
reg [9:0] r1, g1, b1;   // odd pixel

// And the syncs
wire hsync, vsync, de;

// ----------



// Dual-link DVI
// There are two DVI transmitters.  One takes the even pixels, and
// the other takes the odd pixels.  Each one takes data at double-
// data rate.  On the rising edge, the master transmitter wants
// {r0[7:0], g0[7:4]}, and on the falling edge, {g0[3:0], b0[7:0]}.
// The slave transmitter wants the same for r1, g1, and b1.
wire [11:0] dvi_data_m_0 = {r0[9:2], g0[9:6]};
wire [11:0] dvi_data_m_1 = {g0[5:2], b0[9:2]};
wire [11:0] dvi_data_s_0 = {r1[9:2], g1[9:6]};
wire [11:0] dvi_data_s_1 = {g1[5:2], b1[9:2]};

// Now splice together the bits that go together in time.
// The lower 6 bits correspond to the extra analog precision,
// which are don't-cares for DVI.
wire [29:0] vid_data_dvi0 = {dvi_data_m_0, dvi_data_s_0, 6'b0};
wire [29:0] vid_data_dvi1 = {dvi_data_m_1, dvi_data_s_1, 6'b0};

// Since this is a DDR interface, it is convenient to use a DDR FF
// to provide the clock signal.  IIRC, we want data0 to appear with
// the rising edge of the clock, so we want to produce it on the
// negative edge.
ddrff1 ff0 (.Q(dvi_m_clk), .C0(clock), .C1(~clock), .D0(1'b0),
.D1(1'b1), .OE(1'b1));
ddrff1 ff1 (.Q(dvi_s_clk), .C0(clock), .C1(~clock), .D0(1'b0),
.D1(1'b1), .OE(1'b1));

// Syncs for DVI
always @(posedge clock) begin
    dvi_hsync <= hsync;
    dvi_vsync <= vsync;
    dvi_de <= de;
end


// Analog, 330MHz
// There is a single triple-DAC that takes one 30-bit pixel per clock,
// at the pixel rate.  We can use DDR flipflops for the data (indeed, we must
// because we use the same pins for DVI), but the clock signal has to be twice
// as fast.  This results in a radically different arrangement of bits for
// analog.  Additionally, logically, we have separated out the lower pairs
// of bits for the 10-bit precision.

wire [24:0] dac_data_hi0 = {r0[9:2], g0[9:2], b0[9:2]};
wire [5:0]  dac_data_lo0 = {r0[1:0], g0[1:0], b0[1:0]};
wire [24:0] dac_data_hi1 = {r1[9:2], g1[9:2], b1[9:2]};
wire [5:0]  dac_data_lo1 = {r1[1:0], g1[1:0], b1[1:0]};

// Splice together in order
wire [29:0] vid_data_dac0 = {dac_data_hi0, dac_data_lo0};
wire [29:0] vid_data_dac1 = {dac_data_hi1, dac_data_lo1};

// There is a single clock signal, but at twice the rate, so here we
// use a 2x clock that will be generated from a DCM.
// Did I get the polarity right?
ddrff1 ff2 (.Q(dac_clk), .C0(clock_2x), .C1(~clock_2x), .D0(1'b0),
.D1(1'b1), .OE(1'b1));

// Syncs for Analog
// In actuality, we'll want to replace these with shift registers.
// DVI transmitters take syncs, but with analog, our sync signals go
// directly to the connector, while the video data itself has a few
// cycles of latency through the DAC.  We need to delay the syncs
// to line up with the data.  In OGA, we'll make this delay variable.
always @(posedge clock) begin
    dac_hsync <= hsync;
    dac_vsync <= vsync;
    dac_de <= de;
end



// Now, select the data for DVI or analog and connect to the I/O drivers
wire using_dvi = 1;

wire [29:0] vid_data0 = using_dvi ? vid_data_dvi0 : vid_data_dac0;
wire [29:0] vid_data1 = using_dvi ? vid_data_dvi1 : vid_data_dac1;

ddrff30 ff3 (.Q(vid_data), .C0(clock), .C1(~clock),
    .D0(vid_data0), .D1(vid_data1), .OE(1'b1));

endmodule


module FDDRRSE(Q, C0, C1, CE, D0, D1, R, S);
output Q;
reg Q;
input C0, C1, CE, D0, D1, R, S;
always @(posedge C0) Q <= D0;
always @(posedge C1) Q <= D1;
endmodule

// For convenience, instantiate sets of DDR flipflops.  You can basically
// ignore this.
module ddrff1(Q, C0, C1, D0, D1, OE);
input C0, C1, D0, D1, OE;
output Q;
wire R;
FDDRRSE ff0  (.Q(R), .C0(C0), .C1(C1), .CE(1'b1), .D0(D0), .D1(D1),
.R(1'b0), .S(1'b0));
assign Q = OE ? R : 1'bz;
endmodule

module ddrff4(Q, C0, C1, D0, D1, OE);
input C0, C1, OE;
input [3:0] D0, D1;
output [3:0] Q;
ddrff1 ff0  (.Q(Q[0]), .C0(C0), .C1(C1), .D0(D0[0]), .D1(D1[0]), .OE(OE));
ddrff1 ff1  (.Q(Q[1]), .C0(C0), .C1(C1), .D0(D0[1]), .D1(D1[1]), .OE(OE));
ddrff1 ff2  (.Q(Q[2]), .C0(C0), .C1(C1), .D0(D0[2]), .D1(D1[2]), .OE(OE));
ddrff1 ff3  (.Q(Q[3]), .C0(C0), .C1(C1), .D0(D0[3]), .D1(D1[3]), .OE(OE));
endmodule

module ddrff30(Q, C0, C1, D0, D1, OE);
input C0, C1, OE;
input [29:0] D0, D1;
output [29:0] Q;
ddrff4 ff0 (.Q(Q[ 3: 0]), .C0(C0), .C1(C1), .D0(D0[ 3: 0]), .D1(D1[ 3:
0]), .OE(OE));
ddrff4 ff1 (.Q(Q[ 7: 4]), .C0(C0), .C1(C1), .D0(D0[ 7: 4]), .D1(D1[ 7:
4]), .OE(OE));
ddrff4 ff2 (.Q(Q[11: 8]), .C0(C0), .C1(C1), .D0(D0[11: 8]), .D1(D1[11:
8]), .OE(OE));
ddrff4 ff3 (.Q(Q[15:12]), .C0(C0), .C1(C1), .D0(D0[15:12]),
.D1(D1[15:12]), .OE(OE));
ddrff4 ff4 (.Q(Q[19:16]), .C0(C0), .C1(C1), .D0(D0[19:16]),
.D1(D1[19:16]), .OE(OE));
ddrff4 ff5 (.Q(Q[23:20]), .C0(C0), .C1(C1), .D0(D0[23:20]),
.D1(D1[23:20]), .OE(OE));
ddrff4 ff6 (.Q(Q[27:24]), .C0(C0), .C1(C1), .D0(D0[27:24]),
.D1(D1[27:24]), .OE(OE));
ddrff1 ff7 (.Q(Q[28]), .C0(C0), .C1(C1), .D0(D0[28]), .D1(D1[28]), .OE(OE));
ddrff1 ff8 (.Q(Q[29]), .C0(C0), .C1(C1), .D0(D0[29]), .D1(D1[29]), .OE(OE));
endmodule
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