Hello,

regarding Kronos and Jashaka, I would like to add the following:

http://www.khronos.org/consumers/product_details/jahshaka_realtime_editing_and_effects_system/

Jahshaka is an open source audio, video editing and effects system that uses 
the OpenGL and OpenML APIs to provide real-time functionality. It provides 
animation with real time 2D/3D GPU effects, morphing, 3D model support, paint 
and design on moving video, a non-linear editor, node-based compositing, GPU 
accelerated keyer, and more. Linux, OS X, and Windows are currently supported.

Just tell me if it is enough for now :).

Greetings,

Michel

Op dinsdag 7 november 2006 21:22, schreef Michel Brabants:
> Hello,
> 
> I'm just building new pc and am searching for a graphics card that is 
> powerfull, passively cooled, low wattage (or/and scalable wattage) has 
> 3D-support and has opensource drivers. Well, I hope to buy the OGP-asic :), 
> although it may not be so powerfull. I'm buying an ATI X550 for now ..., 
> altough I actually still have to check the wattage. I know I shouldhave 
> checked it already. I checked the wattage of an X800 card, which seems to be 
> ok and I'm hoping that this card is below the X800-power-usage.
> Sorry to be a little bit off-topic, but I wanted to tell the above. It wasn't 
> easy to find one at this moment.
> 
> Anyway, I recently also was looking at mythtb and found the following page:
> http://www.mythtv.org/wiki/index.php/XvMC#Use_XvMC_For_HD_Only
> 
> To conclude, people there seem to disable XvMC so they can't do the following 
> if they have it enabled:
> 
>  * BOB and onefield are the only Deinterlacing methods that work with XvMC. 
>  * Picture in Picture, or PiP, doesn't work with XvMC. 
>  * Editing a video is difficult to impossible with XvMC. 
>  * Stepping though the video frame by frame can cause artifacts with XvMC.
> 
> I don't know if anyone here knows the jashaka-project/software 
> (http://jahshaka.org/). It's an opensource project that creates 
> media-software that also tries to use the gpu very well. I believe that they 
> also use the gpu to decode and encode video, ... I believe that the 
> openlibraries-software is an important part of jashaka: 
> http://www.openlibraries.org/wiki/index.php/Main_Page .
> 
> People here maybe know more about it, but I saw the following about "opengl" 
> on the kronos-site (http://www.khronos.org/):
> 
> * OpenVG - The Standard for Vector Graphics Acceleration
> OpenVG™ is a royalty-free, cross-platform API that provides a low-level 
> hardware acceleration interface for vector graphics libraries such as Flash 
> and SVG. OpenVG is targeted primarily at handheld devices that require 
> portable acceleration of high-quality vector graphics for compelling user 
> interfaces and text on small screen devices - while enabling hardware 
> acceleration to provide fluidly interactive performance at very low power 
> levels.
> 
> * OpenML - The Standard for Dynamic Media Authoring
> OpenML® is a royalty-free, cross-platform programming environment for 
> capturing, transporting, processing, displaying, and synchronizing digital 
> media - including 2D/3D graphics and audio/video streams. OpenML 1.0 defines 
> professional-grade sample-level stream synchronization, OpenGL extensions for 
> accelerated video processing, the MLdc™ professional display control API and 
> the ML™ framework for asynchronous media streaming between applications and 
> processing hardware.
> 
> * OpenMAX - The Standard for Media Library Portability
> OpenMAX™ is a royalty-free, cross-platform API that standardizes access to 
> media processing primitives used extensively in graphics, audio and image 
> libraries and video codecs such as MPEG-4. Currently in development, the 
> OpenMAX API will be shipped with processors to enable library and codec 
> implementers to rapidly and effectively make use of the full acceleration 
> potential of new silicon - regardless of the underlying hardware 
> architecture.
> (I think that the above is interesting, certainly if you look at the 
> XvMc-information on the MythTv-site)
> 
> * OpenKODE - Khronos Open Development Environment
> OpenKODE® is a royalty-free set of Media Application Portability APIs for 
> increased native media application source portability and reduced mobile 
> platform fragmentation. It is a low-level C-native API layer that sits 
> between the device OS and any higher-level platform capabilities. The aim of 
> OpenKODE is to provide seamless acceleration of 2D, 3D, video and audio media 
> types and minimize source changes when porting games and applications between 
> mobile platforms such as Brew, Symbian UIQ, Series 60 and WIPI. 
> 
> * ...
> 
> Greetings,
> 
> Michel
> 
> Op dinsdag 29 augustus 2006 02:42, schreef James Richard Tyrer:
> > Dieter wrote:
> > >>>>> d) Include a separate decoder chip.  (If there is one that is 
> > >>>>> documented, and is usable with the architecture.) 
> > >>>> It could just be a CPU chip doing it in software.
> > >>> Where do you get a CPU that is fast enough?
> > >> IIUC, if the CPU was only used to decode MPEG video, it wouldn't need to 
> > >> be that fast.
> > > 
> > > Peter says otherwise:
> > > 
> > > } My system can't handle HD MPEG4 decoding and playback.  This a Radeon 
> 9800X=
> > > } T=20
> > > } on AGP8x, with a Athlon 64 3200+ and a gig of RAM.  However, DVDs work 
> just=
> > > } =20
> > > } fine.
> > 
> > TI seems to think that 1 150 MHz DSP would be adequate for 480p.
> > 
> > The TMS320DM6446-594 is supposed to do HD-TV and has a TMS320C64x™ DSP 
> > clocked at 594 MHz.
> > 
> > These DSPs are rated for 8x8 iDCT:
> > 
> >     TMS320C64x      92 * num_idcts + 62
> > 
> > The "+" series is slightly faster:
> > 
> >     TMS320C64x+     72 * num_idcts + 63
> > 
> > The assembler code for this is available:
> > 
> > http://focus.ti.com/docs/toolsw/folders/print/sprc094.html
> > 
> > http://focus.ti.com/en/download/dsp/c64plusbmarksasmfiles.zip
> > 
> > I posted this:
> > 
> > http://home.earthlink.net/~tyrerj/files/OG/idct_8x8.asm
> > 
> > So, perhaps the issue is that the CPU needs to be a DSP.
> > 
> 

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