On 4/20/07, Rogelio Serrano <[EMAIL PROTECTED]> wrote:
> Well, there's different ways of doing that. You can give the CPU the > ability to fetch texels from host memory. Or you can have a memory > manager that "swaps" textures into the graphics memory. One is not > always more efficient than the other. > i wanted avoid those techiniques.
Well, you seem to want a shared-memory architecture, very much like many GPUs available already. We're not doing that because we can't integrate that closely with system memory. So we have to choose another approach. -- Timothy Normand Miller http://www.cse.ohio-state.edu/~millerti Open Graphics Project _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
