On 4/20/07, Rogelio Serrano <[EMAIL PROTECTED]> wrote:

> Well, there's different ways of doing that.  You can give the CPU the
> ability to fetch texels from host memory.  Or you can have a memory
> manager that "swaps" textures into the graphics memory.  One is not
> always more efficient than the other.
>

i wanted avoid those techiniques.

Well, you seem to want a shared-memory architecture, very much like
many GPUs available already.  We're not doing that because we can't
integrate that closely with system memory.  So we have to choose
another approach.

--
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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