Your design could certainly be useful as a reference, although if you
could get into our Verilog code (when it's written) and compare it to
yours for correctness, that would be the most help.

On 7/3/07, Philipp Klaus Krause <[EMAIL PROTECTED]> wrote:
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Philipp Klaus Krause wrote:

>
>
> I once wrote a register-transfer-level of parts (if I remeber correctly,
> it had at elast stencil and depth stuff, blending and logic ops tested,
> texture application was implemented, texture sampling still missing) of
> the OpenGL piepeline with some extensions. If anyone thinks it might be
> useful I can upload it somewhere.
>
> Philipp

Sorry for the bad spelling and missing words. I hope the following makes
more sense:

I once wrote a register-transfer-level implementation of parts (stencil
and depth test, alpha blending, logic op, texture application, pixel
rectangle rasterization) of the OpenGL pipeline in SystemC. Depth test
and alpha blending were tested with pixel rectangle rasterization. AFAIR
texture filtering never got finished. I can upload it somewhere if
anyone is interested.

Philipp
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Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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