Your design could certainly be useful as a reference, although if you could get into our Verilog code (when it's written) and compare it to yours for correctness, that would be the most help.
On 7/3/07, Philipp Klaus Krause <[EMAIL PROTECTED]> wrote:
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Philipp Klaus Krause wrote: > > > I once wrote a register-transfer-level of parts (if I remeber correctly, > it had at elast stencil and depth stuff, blending and logic ops tested, > texture application was implemented, texture sampling still missing) of > the OpenGL piepeline with some extensions. If anyone thinks it might be > useful I can upload it somewhere. > > Philipp Sorry for the bad spelling and missing words. I hope the following makes more sense: I once wrote a register-transfer-level implementation of parts (stencil and depth test, alpha blending, logic op, texture application, pixel rectangle rasterization) of the OpenGL pipeline in SystemC. Depth test and alpha blending were tested with pixel rectangle rasterization. AFAIR texture filtering never got finished. I can upload it somewhere if anyone is interested. Philipp -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFGipnabtUV+xsoLpoRAlsdAKDg04IzGEPHVhxzZf15fuKpZ1Mx0gCgrLCm YJ4P0YVYLHx8j9mlSwLMHmw= =1NT8 -----END PGP SIGNATURE----- _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
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