On 14/07/07, Chris Ostler <[EMAIL PROTECTED]> wrote:
Josephblack <[EMAIL PROTECTED]> wrote:
> Only one thing is missing.. we need a volunteer to color the quotations.
After learning various formatting quirks the hard way,snip This really spreads
out the quotes in many cases.
snip
Hi Chris and once again thank you for your fine work.
for future reference, I seem to remember we worked some tricks with
lists, in the older newsletters.
eg:
http://wiki.opengraphics.org/tiki-pagehistory.php?page=OGPN12
numbered lists:
~~#880000:
#__Rasterization and scan line generation of tris/quads. Vertex
coordinates go into the vertex shader, but the GPU hardware is
responsible for breaking the 'shaded' tris/quads into pixels. __
#__Texture map access. Pixel (AKA fragment) shaders rely on hardware
to take a pair of texture coordinates and retrieve the appropriate
texture value, possibly with bilinear/trilinear filtering. __
#__ Buffer writes. The hardware is responsible for implementing alpha
blending, stencil masks, depth (Z) testing. __
~~
bulleted list
~~#880000:
* __Formulating strategy for open hardware development __
* __Developing, maintaining and publishing standards documentation __
* __Developing training materials and programs to encourage the
development of open hardware developers' skills __
* __Providing grants to subsidize the needs of specific hardware
development projects __
~~
HTH.
regards
jb
_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)