> > In practice it may be easier to do everything with a fire and forget DMA > > What do you mean "a fire"?
"fire and forget". i.e. you put your commands in a DMA buffer somewere, and have the card process them asynchronously. You use properties of the command processor (explicit fences or implicitly processing in submission order) to queue up dependent commands. The main CPU can then go do something else (e.g. starting to submit the next frame/object) without having to wait for previous commands to complete. Paul _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
