I found a document from TI on a algorithm for calculating the logarithm
base 2 of a floating-point number,
http://focus.ti.com/lit/an/spra218/spra218.pdf. I don't know if it is
helpful for a starting point.

James Lewis

On Wed, 2007-09-19 at 09:20 -0400, Timothy Normand Miller wrote:
> Another interesting function that might be good to implement is the
> logarithm.  In fact, I think we may actually need that to do
> MIP-mapped textures.


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