I found a document from TI on a algorithm for calculating the logarithm base 2 of a floating-point number, http://focus.ti.com/lit/an/spra218/spra218.pdf. I don't know if it is helpful for a starting point.
James Lewis On Wed, 2007-09-19 at 09:20 -0400, Timothy Normand Miller wrote: > Another interesting function that might be good to implement is the > logarithm. In fact, I think we may actually need that to do > MIP-mapped textures. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
