With classes having started, I'm still working on getting into a rhythm that will allow me to finish up the parts of the code I can finish up. What I have in mind at this point is to finish the simulation wrapper and get everything pulled into a simulation. I'll also have to stub in things like clock managers that either aren't there yet or are there but too much of a pain to simulate exactly. Then we can work our way up from simple tests like initializing memory, writing a word to memory, and reading it back. If someone wants to beat me to some of these things, I welcome your help. :)
On 1/9/08, Michael Meeuwisse <[EMAIL PROTECTED]> wrote: > Hi all, > > I'm not in the loop of current development, but am very curious about > how far everybody got with the VGA sprint. Can anybody give a hint to > where we stand? > > Mike > www.projectvga.org > > > > _______________________________________________ > Open-graphics mailing list > [email protected] > http://lists.duskglow.com/mailman/listinfo/open-graphics > List service provided by Duskglow Consulting, LLC (www.duskglow.com) > -- Timothy Normand Miller http://www.cse.ohio-state.edu/~millerti Open Graphics Project _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
