With classes having started, I'm still working on getting into a
rhythm that will allow me to finish up the parts of the code I can
finish up.  What I have in mind at this point is to finish the
simulation wrapper and get everything pulled into a simulation.  I'll
also have to stub in things like clock managers that either aren't
there yet or are there but too much of a pain to simulate exactly.
Then we can work our way up from simple tests like initializing
memory, writing a word to memory, and reading it back.  If someone
wants to beat me to some of these things, I welcome your help.  :)


On 1/9/08, Michael Meeuwisse <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I'm not in the loop of current development, but am very curious about
> how far everybody got with the VGA sprint. Can anybody give a hint to
> where we stand?
>
> Mike
> www.projectvga.org
>
>
>
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-- 
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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