It looks like ATI plans to take a similar path with GPUs
as with CPUs.  Rather than keep making GPUs bigger and bigger
with resulting increases in cost, power consumption and heat,
it looks like they plan to make smaller GPUs and use more
than one together to build high end products.  The little I've
read indicates that they will be using multiple dies.

This approach has some manufacturing advantages.  If you can
build a range of product with a single type of die, it would
cost less to manufacture.  Only one mask to have made.  Larger
quantities of a single chip.  With smaller dies, a defect would
spoil a smaller percentage of the wafer.  Yield would increase.

I know a bit about SMP, but close to nothing about the
Crossfire/SLI style multiple GPU systems.  How well does it
scale?  How much extra work is it to create a multiple GPU
system?  Would it be feasible for OGP to go this route?  If
we can, this could allow us to be *far* more competitive
while keeping chip fab costs down.  

We could build a single board with, say, 8 sockets.
A user could buy a 1 GPU board, and if their needs increased
they could add additional GPUs later, rather than having to
buy an entire new board and throwing the old one away.
More cost effective and greener.

----------

It looks like ray tracing and radiosity are going to become
more and more important.  Does OGP need to do anything to
be ready for this?  (e.g. architecture to support it)
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