This release implements hardware texture mapping!  Texture mapping is
performed at the scanline level. I use 16 bit fixed point math for
texture coordinates in the fpga. Textures are the same 256x256 size as
demonstrated in Release #3's software demo.

I fixed the bug that created the incorrect color distribution and
black rectangles in the "Utah Spinner" demo.  I had specified the pins
on the fpga output lines for the green and blue colors in the reverse
significant bit order.

I added a 32 bit data 8 bit address control bus that is used to drive
the functional units.  The epp control unit has been gutted and now
only drives this control bus, rather than the old design that
effectively replicated the registers used in the functional units as
inputs.  This change saved a bunch of gates. This change also reduces
the already very low parallel port command bandwidth, but it leaves
the TVC with a pretty clean internal structure that is also not tied
to an 8 bit wide command bus.

The problems with the texture mapping demonstrated when the textures
are reversed are not memory controller related, but rather are due (I
think) to a problem in the texture coordinate signed/unsigned fixed
point math.  I have not looked very deeply into this problem yet.

There are oodles of bugs in the memory controller that I still have no
intention of fixing until I move to a different memory type.

Xilinx's webpack 10.1 sp3 is working great under Slackware 12.2 using
Digilent's parallel jtag cable and the libusb-driver.  I'm running ISE
over a remote X11 connection to my main workstation.  It works
perfectly (and better than under win2k).

To download TVC release #4 see http://www.johnculp.net/tvc.html

I've got a couple new videos up showing the somewhat fixed utah teapot
demo and the new texture mapping demo.

-John

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