http://www.realworldtech.com/forums/index.cfm?action=detail&id=103164&threadid=102997&roomid=2

An interresting discussion about the Tomasulo algorithm to do OoO. The
point of view of Linus is that pushing at some point the performance,
out of order became easier than in-order.

Maybe out of order execution could be use in the shader. The most
interresting is asyncronous memory access to hide the latency better
than SMP.

What do you think of it?

Regards,
Nicolas
_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)

Reply via email to