This will probably get ripped up completely, but I'm just thinking out loud. I've committed a simple DRAM timing simulator. The git head is here:
https://sourceforge.net/p/openshader/code/ci/4f17f36be7bbadefbf35f032d492a9a150817b14/tree/simulator/memctl.cpp At some point, we're going to have to debate whether events in the simulator will be put into a global queue (so we advance clock in one place, mostly) or if they'll be processed in their respective modules (thereby requiring that we call advanceClock separately for each individual component). -- Timothy Normand Miller, PhD http://www.cse.ohio-state.edu/~millerti Open Graphics Project _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
